TIME FOR AVIATION
Hi
again! :) In our AVM 104 class we had an assignment, which required us to create
our own game about aviation. So we, as Group 1, created this game called “Time
for Aviation”. Here are the rules for the game.
GROUP MEMBERS
MEHMET ALİ AYDINCAN
MURAT TOR
BURCU SÖĞÜT
BURHAN AVİS
BORA KAYA
MUSTAFA CAN BEDİZEL
INSTRUCTIONS
FOR THE GAME
You
need;
2
boards (big cartons),
Colored
small cards (6 categories),
A
dice,
Pawns,
A
Score sheet (and pen),
A
calculator (optional) and
Min.
4 People to play .
The
colored cards are;
White:
Aircrafts –Every player should have an aircraft to fly
Pink:
Route – The routes that players can follow when flying
Blue:
Airlines –They improve your quality
Orange:
Items – Helpful Items that make someone earn more
Purple:
Prestige – After 10 you add 0.1 multiplier for each trip you make.
Lila:
Questions and Answers
How
to Play (1st Board)
Every
player starts with 500 credits on the green carton which works like a calender
People
roll the dice taking turns
If
someone lands on a square with instructions on it then he/she simply follows
the insctructions.
The
instructions will mostly require that the player draws a card, answers a
question or waits for a turn.
The
questions should be asked by the player who is sitting opposite of someone in
order for him/her not to see the answer.
When
the month comes to an end you go back to the start
Each
player should at least complete 3 months
Each
player is given the right to play for (only) one extra month
However
if one player still doesn’t have at least one aircraft and one route then
he/she must play until he/she gets one of each.
All
players must stop at the PayDay square at the end of each month to pay the salaries
of their workers. (250 x number of airlines owned)
How
to Play (2nd Board)
The
game is still turn based.
Players
can only start this phase after completing the preparation phase.
At
the beginning of this phase a player should give away 10 of his/her prestige
points in order to be able to use the remaining ones as 0.1 multipliers.
Each
player should organize one flight in one turn.
Organizing
a flight is declaring the cards (route and aircraft necessary, others optional)
that a player is going to use.
After
the player declares which flight he/she wants to do and which cards he/she is
going to use the amount of money he/she earns should be calculated.
If
a player has more than one route it is forbidden for him/her to fly in the same
route in two consecutive hands.
Aircraft
and route cards can be used more than once however other cards can only be used
once.
Players
that are both in the Flying Phase are allowed to trade their cards or sell
them. Trading with money is also allowed (e.g. 1 Airline Card + Prestige Card +
100 Credits) Also 1 card can be traded with multiple cards.
The
game ends after the last player’s turn, when every player has flown at least 5
times.
The
player with the biggest fortune wins the game.
Hiç yorum yok:
Yorum Gönder